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Showing posts with label Item Builds. Show all posts
Showing posts with label Item Builds. Show all posts

Saturday, July 5, 2014

More mid laners should adopt Bjergsen's Scrying Orb start.

Evelynn has been a high value pick in the LCS for much of this season. She’s valued for her early power and the stealth that makes it so hard to keep track of her movements in the jungle. That stealth early game can often create strong advantages for teams forcing enemies to play safe in lane or potentially die to an invisible Evelynn popping up behind them.

It’s very difficult to counter Eve’s early pressure. Pink wards are too expensive to reasonably expect someone to purchase one at the start of the game, not to mention difficult to defend against Evelynn. You can invade and get a ward down on her camps but this is inherently dangerous. If the enemy team reacts to your invade or just walks the right way to stumble on you trying to get deep vision you can end up giving up first blood, the very thing that ward is trying to avoid. The result is most players simply play more passive against Evelynn junglers, if you don’t push up Eve has to come at you head on and it’s easier to get away.

Enter Bjergsen this super week. Twice he faced off against an Evelynn and twice he made a strong case for the blue trinket (Scrying Orb) start. The Scrying Orb reveals an area up to 2500 units away for 2 seconds on a 2 minute cool down. While the Scrying Orb does not reveal stealth it can still be invaluable in the search for information on Evelynn’s movements by revealing an enemy jungle camp.

Regardless of the state the camp is in when revealed by Scrying Orb, up, not up, actively being cleared, it is valuable info for a team. Professional junglers often study each other’s movements and can do a reasonable job of predicting each other’s movements. This means junglers can take the knowledge that Evelynn has or has not cleared the camp and use it to better estimate and predict the enemy jungler’s movements.

Taking the first item Scrying Orb comes at no cost to mid laners too. Most mid laners, even in Korea, use their ward trinkets inefficiently against Evelynns primarily because of how unsafe they have to be to drop the trinket ward somewhere it can reveal Eve. Instead we see mid laners with ward trinkets simply warding as if against a normal jungler and getting nothing from the use of it. This is likely a hold over from previous patches where the double jungle and multiple people roaming mid early was common. On the 4.10 patch such swaps have become rather uncommon as teams are favoring the standard 2v2 lanes where Evelynn thrives and the warding trinkets become superfluous.

By starting Scrying Orb instead mid laners can scout Eve’s wraith camp from just over half way up the lane, much safer than placing a trinket ward. Once a mid laner with a Scrying Orb hits the point where they want to roam they simply exchange the trinket for a sweeping lens like they normally would if they started warding trinket and go about the mid game normally.

A Scrying Orb start comes at no cost to a mid laner but grants important information against an Evelynn jungler. Looking across the premier leagues that feed directly into the World Championships, Bjergsen is the only mid laner to have made this adaptation so far. However the value for professional teams is plain to see. More mid laners should adopt the Scrying Orb start when facing Evelynn in the jungle.


Tuesday, March 4, 2014

Ohmwrecker has a 100% win rate this season.

Yup, you read that title right, Ohmwrecker has a 100% win rate so far in Season 4. It has been picked up in two professional games, in the same week.

The first purchase of Ohmwrecker came out in Korea during the OGN Champions Spring qualifiers in the SKT T1 S vs Midas FIO match. The second barely over a day later in the European LCS during the Gambit vs ROCCAT game. There is some argument that it's a troll pick as SKT never used the item in their game, and Roccat were against Gambit's substitute squad, but I think the Roccat game shows it's potential viability.

Since the recipe change in 3.14 that dropped the price of Ohmwrecker by about 800g the item has been gold efficient on stats alone. It remains a mostly unused item though, and not for no reason. Items like the Talisman of Ascension, Sight Stone, and often Mikael's Crucible take priority for a support to aid in team fights. Ohmwrecker's turret disabling active is useless outside of tower sieging and while the AP and HP are nice they simply don't stack up to the benefits of the other aforementioned item's actives.

Ohmwrecker is definitely not useless though, and Roccat gave a perfect example of the situational viability of the item. When Roccat buy Ohmwrecker they're ahead and looking to siege on Gambit's inhibitor turrets, but they only have Ziggs and Lucian for ranged damage and Gambit has an incredible amount of wave clear. This is where Ohmwrecker shines, allowing Roccat to keep their siege champions under the turret longer in the face of heavy wave clear. It also comes in handy in more than one dive for them, disabling the turret long enough to win the fight without taking heavy casualties.

It's unlikely Ohmwrecker will ever be as popular a pick as the Talisman of Ascension, but in a season where games often turn during the inhibitor turret siege there's a niche for Ohmwrecker to fill. It's possible we wont see much more of it, but then again SKT and Roccat may have planted just enough of a seed for pro teams to value Ohmrecker's niche usage.