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Saturday, April 26, 2014

Nien's departure leaves gaping hole in CLG roster.

By the time HotshotGG stepped down from his position in the top lane of CLG the professional meta had shifted heavily from that of solo queue. 2v1 lane swaps, fast pushes, rotations, and objective control were king and the old guard were forced to adapt or die. Solo queue was no longer good at prepping top laners for what they'd face in the LCS, and incredibly skilled solo queue laners were getting destroyed by a constant wave of 1v2. Even some of the best LCS top lanes of the time such as Dyrus, Megazero, and Soaz were vocal in their dislike and struggles with the 1v2 that top lane had become.

With solo queue failing to teach the necessary skills, and even LCS alum struggling to cope, how would CLG fill the top lane? Thus formed a wild idea. Instead of trying to break through the bad habits and false lessons instilled by solo queue CLG would pull a mechanically gifted former LCS player, such as an ADC or mid laner, who'd never played top before and purpose build them for professional play. Instead of learning how to 1v1 on Riven, they'd teach their new top laner how to hold a tower 1v2 as Shyvana. Instead of learning how to split push as Tryndamere, they'd teach the new top laner how to combine Mundo and TP to generate intense pressure. A purpose built top laner specifically for the unique meta of professional top lane was created, CLG Nien. 

The community backlash was strong, spurred on by things like Nien's former team mate and popular top laner Megazero criticizing CLG for passing him over in favor of Nien an at the time AD Carry. These sentiments would sour a vocal section of the community against Nien for the duration of his time on CLG and even color the judgement of some prominent esports personalities. Ultimately this section of the community would be cited by Nien as a contributing factor to his departure from the team after a full year of play and CLG's first ever positive results in the LCS. 

Contrary to that wildly popular sentiment though, Nien was not a weak player. The most often lorded examples of Nien's "bad" play were actually the exact opposite. He was often criticized for being caught out farming behind an enemy tower, over staying with a hefty sum of gold built up, or being caught out tower diving an opponent. In all the cases Nien did indeed make mistakes resulting in his death which anti-fans and esports journalists alike would foolishly trumpet as proof that Nien was a bad player. The truth however is the exact opposite, not one of those scenarios is possible when losing. You can't get caught out dirty farming behind an enemy tower if you're behind, the enemy laner would simply kill you 1v1 as you'd have no place to go. You cannot be caught out tower diving an opponent when you're losing the lane, as you'd never have won enough trades to have the health disparity making a dive possible in the first place. And you certainly cannot stay in lane with over 2k gold in your pocket while losing the lane, you'd be crushed under your tower long before you could build to that point. This is not to say Nien was without his flaws, of course he made mistakes. He would occasionally lose lane to stronger duelists Balls or Dyrus on top of the mistakes born of greed listed above that would often result in his death. 

Many of Nien's critics, blinded by their own solo queue mentality, have spoken at lengths about how better players would have survived the scenarios where Nien faltered, and they are in a sense correct. If we were to blind ourselves to everything but the top lane and compare Nien to someone like the much vaunted, and often fan requested to be the new CLG top laner, Zorozero it would be no contest. In a pure 1v1 head to head Zoro would smash Nien over and again in most matchups. League of Legends is however not a 1v1, and professional play is a long way removed from the smash your lane and carry by yourself attitude of solo queue. 

When we separate away the lane phase and compare the team play impact of both players Zorozero is simply out classed a thousand times over. Nien's 1v2s, rotations, usage of teleport pressure, and willingness to sacrifice his own score to allow his team to win, all those things CLG wanted to purpose build into a top laner, result in Nien having more than double Zorozero's time spent fighting with his team when they needed him and a far greater impact on games. Even in the recent promotion matches with Teleport being so heavily buffed Zorozero's team impact was a shadow of what we've seen from Nien for the entire split. 

League of Legends is a team game, and the importance of that team work has never been more apparent in the professional scene than it is today. CLG knew they'd have to build a top laner from the ground up to avoid the pitfalls generated by solo queue top lane play. Now with Nien gone there's a gaping wound in CLG's lineup and too few weeks to heal it. At best CLG finds a stop-gap in the form of an individually strong player like Zorozero or Megazero and fumbles their way around their solo queue bad habits to place in the top 4 again. At worst CLG is forced to start all over again training a new top laner from the ground up. Either way the hope of continued improvement and, a trip to Worlds this year, is low. Caused in part by the community's inability to cope with a player changing positions. 


Friday, April 18, 2014

EU LCS playoff recap

Everyone came to EU LCS playoffs expecting big things after the incredibly close regular season and boy did they deliver. Underdogs rose to the challenge, old powerhouses were toppled, and surprising trends continued, and I've got it all in one enormous recap.

\Day One:

Copenhagen Wolves vs Alliance:
Alliance were the heavy favorites coming into this game. They had been on a strong up turn as the season rounded out and Copenhagen Wolves were still struggling with closing out their games.

It's safe to say everyone sat up and took notice when game 1 saw Copenhagen Wolves take command from the beginning and never let go. The 4 man stack lane swap initiated by Alliance did not work out for them as they wound up falling far behind the tower pushing might of Jax and Xin Zhao allowing CW to take an inhibitor turret in under 5 minutes compared to Alliances 2 towers. The constant threat of teleport Jax taking the exposed inhibitor was too much for Alliance and they simply never recovered. Game 1 went in strong fashion to Copenhagen Wolves.

Games two and three fell more in line with everyone's predictions, Alliance banned away the Jax and picked dual late game monsters Karthus and Ryze. Alliance's late game focused, wave clear heavy, composition simply out farmed and out scaled Copenhagen Wolves. Alliance's starvation tactics worked and they were able to take the series 2-1 and advance to face Fnatic in the semi-finals.

Roccat vs Gambit Gaming:
Gambit seems to always be a favorite heading into any tournament. Regardless of how poorly Gambit might be performing leading into an event talk of Gambit's legendary boot camps will come up and the phrase "You can never count Gambit out" will be used. After their performance this week we might see the end of that sentiment.

Roccat played their strategy perfectly, with Jankos applying tremendous jungle pressure in the early game and the late game allowing Xaxus on Jax to split push. Gambit in comparison simply fell apart, terrible vision control, poor rotations, mispositioned fights, and worst of all they completely failed to adapt to Roccat's composition in champion select. Game two would see Roccat allowed all but one of their champions from the previous game, and another complete domination of Gambit sending Roccat to face SK in the semi-finals.

Day Two:

Fnatic vs Alliance:
Thanks to their 2nd place finish in the regular season Fnatic had a first bye and it was clear they made strong use of it preparing for Alliance. The result was a phenomenal slugfest between the two teams.

Game one saw Fnatic demonstrating a powerful understanding of the late game scaling composition Alliance had used against Copenhagen Wolves the day before. Fnatic let Karthus and Ryze both go to Alliance and picked themselves up a shields and heals composition with Soraka, Kayle, and Janna. The mass of extra survivability in Fnatic's team overwhelmed the sustained damage focused Alliance team making it impossible for Ryze and Karthus to be the carrying factors they had been against Cophenhagen Wolves.

After Fnatic's game one victory Alliance adapted fast banning out the linchpin of the survival comp Soraka, and bringing an AoE burst team with Ziggs and Twitch. Fnatic attempted to revive the mid lane Zed coupled with a top lane lulu to bring a heavy split push composition. Zed would falter to the heavily buffed Exhaust and Fnatic simply could not hold up to Alliance's incredible AoE burst resulting in the series being tied up at one game apiece.

Alliance lost a ban due to making a champion trade too late in game 2 as a result the Nidalee that had seen purple side bans in both previous games slipped through. Alliance secured themselves Jax and attempted to put together a pick/split push team but their primarily melee champions were no match for the long range poke and disengage heavy Fnatic composition. Fnatic would ride xPeke's Nidalee spears to a 2-1 victory over Alliance and a ticket to the grand finals.

SK Gaming vs Roccat:
Despite Roccat's strong performance the day before SK remained the favorite for this face-off due to their hefty 3-1 record over Roccat in the regular season as well as SK's first place regular season finish.

Despite their favored status SK did not seem as together for their first game as Fnatic had, they allowed Roccat to get the entire trio of Jax, Elise, and Thresh that had carried Roccat to dominant victory over Gambit on day one. The game played out very similarly to the Gambit games as Jankos' Elise put heavy pressure on the lanes, Xaxus laid down heavy split push pressure with Jax, and Vander continued to make incredible plays with his Thresh.

SK didn't take the loss lying down they came back with a clear plan in champion select banning away Thresh and Jax in both subsequent games. With comfort champions removed Roccat seemed to fall apart, making awkward calls to chase for kills giving up objectives in the process. Jankos especially failed to live up to his previous performance as he strayed away from the still free Elise onto Kha'Zix and Xin Zhao, neither of whom gave him the play making power he'd had with the spider queen. The series went 2-1 to SK and meant we'd get an "El Classico" Fnatic vs SK grand finals.

Gambit Gaming vs Copenhagen Wolves:
Due to the length of the previous two Bo3 series this fight to avoid relegation went late into the evening and it seemed to weigh heavily on both teams.

All three games were filled with poor decision making, terrible vision control, awkward rotations, and incredibly obvious mistakes. By the time Gambit finally closed out the series 2-1 we had witnessed the worst display of professional League of Legends this entire split and both teams seemed deserving of relegation. CW will have to work fast if they want to defeat Denial Esports to stay in the LCS next split, and Gambit desperately needs to sort out their recent problems if they want any hope of attending the World Championship in Korea this season.

Day Three

Roccat vs Alliance:
This series was the fight for 3rd place but sadly it seemed that after their loss to Fnatic the day before Alliance had checked out for this series, a thought later confirmed by some of the Alliance players on twitter.

The games were nowhere near bad, but Alliance made a few poor decisions each game allowing Roccat to take firm control including giving Jankos his Elise, trying to counter Trundle with damage heavy Renekton build, and reacting to Roccat's picks in game two by giving Vander back his Thresh comfort pick. All in all Roccat simply played both games better securing themselves the 3rd place title for the EU LCS spring split.

El Classico, Fnatic vs SK Gaming:
This matchup has been dubbed "El Classico" due to it being one of the oldest rivalries in esports spanning several years and numerous esport titles so everyone was sure we were in for a treat and boy did it deliver.

Game one Fnatic brought Leblanc, Kha'Zix, and Lee Sin for a strong pick composition that allowed them to dominate the early game. Fnatic would snowball the early lead into 3 barons and a slow but definitive game one victory. SK did a good job of slowing Fnatic down holding out against 2 barons with their wave clear before finally falling. During the match I took the time to point out once again how an Ohmwrecker for Fnatic would have been an optimal purchase and due to their sizable gold lead could have allowed them to close out the game a good 10 minutes earlier than what they ended up doing.

Game two SK brought a heavy team fight composition against Fnatic's favored Nidalee centric poke team. It seemed to go well for SK as they took advantage of an early mistake by Fnatic to control the game and exploited the fact that poke comps struggle when they fall behind. Unfortunately for SK they were never runaway with the game ahead of Fnatic, and as a result we all learned a valuable lesson about picking your battles. SK engaged a fight over the wight wall top lane. Disasterously both Jesiz and Candypanda, SK's two carries, could not follow the rest of the team over the wall and the fight went horribly for SK. Fnatic not only turned around that fight but immediately secured Baron and a gold lead off the back of it. A single bad engage from SK gave the game away and Fnatic went 2-0 up in the best of five series.

Game three Fnatic were back to purple side and banned out the Nidalee themselves as they'd been doing all playoffs long. Instead they tried again for the shield heavy comp, but SK's burst heavy Orianna Twitch combination and a poor level 1 lane swap call from Fnatic spelled doom for Fnatic. SK out rotated Fnatic at every turn and methodically worked their way to the nexus to force a game 4.

Game four Fnatic again secured their poke disengage team comp they'd been so successful with. This time they avoided the early mistake they'd made before. Strong mechanical play from Fnatic secured them an early lead and again we saw just how hard it is to deal with a poke comp once it was ahead. Fnatic would again ride xPeke's spears to a series victory securing their third straight 1st place finish in the EU LCS and a ticket to the Paris All Star invitational.

With Fnatic's playoff victory secured yet again they proved they really do have what it takes to perform when it counts. They also had the bonus side effect of now ensuring all 3 World Champion franchises would participate in the Paris All Star invitational as both TPA and SKT T1 K were already confirmed to attend.






Tuesday, April 1, 2014

TSM beats CLG in the inaugural LCS Hearthstone Invitational

Riot taking a page from OGN's book announced the expansion of their esports brand the LCS today with the addition of Hearthstone. Redbeard stated that Riot was happy to finally be working together with Blizzard again so many years after the Defense of the Ancients map that started it all. Alongside the announcement came our first taste of what's in store as popular NA LCS superstars Team Solo Mid and Counter Logic Gaming took to the stage for the first LCS Hearthstone match.

The action started off with Nien's Warrior deck against Dyrus' Mage deck. After a tense match Nien would find his combo to finish off Dyrus.


Nien would also make short work of Oddone before falling to Bjergsen's Rogue. Bjergsen would once again prove why he is the BjergerKing going an amazing 5-0 to secure the all kill over CLG and the win for TSM.

In the post game interview TSM owner Andy "Reginald" Dinh stated that he was happy TSM was given the chance to take the first win in LCS Hearthstone, and that he expects TSM to top the standings in every form of LCS in the coming years.

Riot stated that this was just the first step of the next phase of the LCS. They hope to unveil new LCS leagues from FPS titles like CS:GO and Battlefield 4 to RTS titles like Starcraft II, and even other MOBA titles. RiotMagus stated "Many fans have expressed wishes to be able to watch other esports while they watch LCS. It was such an obvious step we figured, why not?"

The future of the LCS is here and I for one am excited!