Dusting off my old blog I never did anything with and
shaking out the cobwebs to talk about my experiences in Hearthstone, so I
figured starting simple would be a good idea. So how about one of the counter
intuitive things I've had to learn to do: Eating damage to clear a minion with
my weapon (or druid hero power).
The typical line of thinking myself and a lot of other
players I’ve fought against everywhere from unranked, to arenas, to diamond
ranked play, is to avoid eating the counter attack damage and simply kill the
offending minion with one of our own the next turn. On the surface that plan is
completely reasonable, you damage the enemy champion (or just save durability
on your weapon), you avoid taking the minion’s damage in return, and you can
deal with it next turn with one of your minions. Your HP stays high, the other
player’s HP drops, therefor you come out ahead in the exchange, it all makes
sense on the surface level.
The problem comes from the fact that you have no control
over your opponent’s turn. Leaving that minion up prevents the damage to you
once but also allows plenty of opportunity to keep that minion alive and
repeatedly dealing its damage. Without a full deck list for your opponent
there’s no way to guarantee that your opponent does not have a buff or taunt or
heal up his sleeve to prevent you eliminating that minion on your next
turn. I cannot count the number of times
I’ve lost from allowing a minion to live in order to avoid a few points of
damage, only to have that minion survive all game dealing its damage to me over
and over. The mistake is only thinking of the damage a minion can deal as a
onetime event, instead of its potential to deal that damage every turn.
So remember, if it won’t bring you dangerously low on HP
(assume around 20hp means you’re safe to take the counter attack damage from
almost any minion), take the damage and remove that minion from the board. It
would have saved several games for me and it just might save a few for you too!
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