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Showing posts with label Curse. Show all posts
Showing posts with label Curse. Show all posts

Saturday, August 16, 2014

NA LCS Playoff Preview: Quarterfinals

Team Solo Mid vs Dignitas

Honestly this series feels like it's going to be much closer than it has any right being. On paper Dignitas is clearly the better team. From adapting to new OP picks, to their sensible picks and bans, to their their often incredible early game roams from Kiwikid, Dig should be considered the clear favorite. What's more Dignitas holds the head to head match up 3-1 over TSM in the regular season. All of that and I still haven't mentioned that TSM lost nearly a week of practice with Amazing in Europe renewing his visa. Still, I can't help but feel the series is tough to call.

Dignitas has hit much better peaks throughout this split; but TSM has been far more consistent. Both teams suffer from serious mistakes in their mid-late game vision and decision making, but TSM has more consistently been able to persevere through those mistakes against the lower tier NA teams. In the end the deciding factor is likely to be champion select, a place that Dignitas has been superior throughout this split. Dig understands both the must pick champions and the weaknesses in TSM's lineup such as Amazing's tendency to fall apart when pushed off the trinity junglers. Dig's tendency to better understand champion select, combined with Amazing losing a week of practice, Lustboy's limited English, and WildTurtle's continued struggles in bot lane should all add together to out weigh Dignitoss' tendency to make poor decisions around Baron.

The inconsistency of both teams is likely to make the series go 5 games. In the end I think Dignitas should take it 3-2.

Curse vs Counter Logic Gaming

Perhaps it's my CLG fan showing through but this series honestly feels like it's CLG's to lose even in the face of Curse's late season surge and 3-1 head to head record against CLG.

Curse surged in the final weeks as CLG slumped, using some interesting strategies like the AD Ttristana mid to snatch a last second 4th place end of the regular season. While Curse has hit their high point pulling out somewhat unusual strategies, CLG's peak this split was entirely about them strategically out playing even the best of NA all across the map. The strategic and rotational play that made CLG a force to be reckoned with during the regular season is what CLG went to Korea to regain. CLG's peak performance this split was unquestionably superior to that of Curse in both map movement and vision control. Now though not only could CLG come back with their slump issues solved, but they've spent the last few weeks learning from some of the best teams in the world while Curse has only had NA opponents to scrim. CLG has all the available tools to bring about a dominant performance in this series, it is simply up to them to use those tools.

While a renewed CLG does have everything it needs to dominate this match up, I don't think it will be a 3-0. There is something to be said for Curse's ability to surprise in champ select. The surprises Curse may have in store could go a long way towards getting them at least 1 game even against Super Saiyan CLG. As a result I predict the series to go 3-1 in favor of CLG. 

Monday, February 3, 2014

Friends don't let friends jungle Nunu

The yeti rider's popularity, and strength, in the jungle hit it's peak in season 3. Patch 3.7 brought changes to Consume, giving him buffs for consuming jungle monsters, intended to make Nunu a more competitive jungler.

The Rise

During his prime jungle Nunu was adept at counter jungling, able to steal away an enemies buff and set them behind all game thanks to the huge consume damage. That same consume damage also made him great at controlling important objectives like Baron. The benefits of a Blood Boiled AD carry in fast push strategies certainly didn't hurt Nunu's popularity.

The power of Nunu jungle made him an often target for bans, he ate a ridiculous 41 bans in NA and 53 in EU LCS summer split. When he did make it through a few players like TheOddOne were able to make great use of him. Despite his strengths and his popularity Nunu actually ended with a losing record in both regions, foreshadowing the problems the pick would suffer when nerfs came down.

A new kind of Jungle

All things must come to an end, and Nunu's popularity is no exception. The first hit to Nunu came with a change to the jungle intended to hamper counter jungling. Experience granted by the large monsters in the buff camps was reduced so stealing away a buff at level 1 would no longer give you a level advantage. Nunu fell in popularity though he was still an okay choice for siege compositions.

The preseason changes brought another wave of changes to the jungle hit Nunu hard. With jungle monsters now scaling to the average level of everyone counter jungling does little to put people behind. Nunu's primary strength in the jungle, was completely negated. To make things worse Nunu's favored team composition, the siege comp. became weaker as changes to turrets made it harder to safely gain a turret advantage by sending your duo lane to 2v1 the top.

The Worst and the Best

Thus we come to today, where conveniently week 3 of the LCS has given us examples of good and bad team comps revolving around Nunu jungle, and a clear indicator of why he's no longer a strong pick.

First up Alliance over in EU broke out the Nunu jungle.


Alliance's team comp with the Nunu jungle did not make much sense sadly. Lucian does get benefits to his ultimate with Blood Boil but it does little to boost his tower pressure. Malphite has absolutely no way to make use of Nunu's skills. The only bit of synergy with the Nunu pick is Kayle, but once Kayle has her Nashors tooth the benefits of Blood Boil are a lot less significant in comparison to a jungler who can make picks.

Nunu's few strengths in the team don't even get to show up. Gambit quickly forces kills against Froggen's Kayle and Wickd's Malphite setting Alliance behind. Because he can't out fight or out gank Evelynn, the lack of an early lead for Alliance instantly made Nunu a non factor. With such a weak jungler on the enemy team Gambit was able to safely expand their lead all game long.

NA had the other side of the coin when Curse brought out Nunu against CLG.


The team comp from Curse is much more set up to make use of the jungle Nunu. Every champ other than Mundo is great for sieging turrets. Jinx is already a monster at killing towers, and with Janna AD buff and Nunu Blood Boil her tower crushing just gets magnified early game. Ziggs similarly is great at sieging turrets thanks to his poke and the extra auto attack damage from his passive. Add to that the strong disengage from Nunu and Janna, and you have a team that can come together to siege a turret and then safely back away when CLG tries to engage. Curse was also very smart in what they picked this team comp into. CLG rushed out Shyvana and Renekton in their first picks, exposing a lack of hard engage that would make Curse's team comp that much safer.

For the first 20 minutes of the game Curse plays their team comp perfectly. They send their duo to 2v1 top and fast push towers. Map rotations are on point quickly securing all the outer and inner turrets, and even picking up a few kills while staying relatively safe.

At 21 minutes Curse has taken the first inhibitor tower top lane and is beginning to siege for the inhibitor. This is when Curse makes the mistake that turns the entire game. First Nien on Shyvana and Aphromoo on Lulu are seen by Curse wards attempting to flank.



Curse plays this engage attempt well, using their disengage to safely prevent the fight. On important aspect they miss though is that Shyvana did not use her Dragons Descent ultimate in the fight. Right here Curse should back away, respecting the Shyvana ultimate, and wait for their own cool downs to come back. Instead, feeling the pressure of Nunu's looming time limit, Curse moves back in to try for the inhibitor.



A relatively simple mistake, but it was enough to completely end the dominance of Curse's team composition. Shyvana and Yasuo combo their ultimates and CLG gets three kills from this reengage. The pressure taken off from CLG picking up 3 kills was enough for them to take back control of the entire game. Soon after CLG pick up the Baron and Curse are never again able to dictate the flow of the game.

Please let Nunu die

Even in the perfect comp, played to near perfection we see the weakness of Nunu jungle. He can no longer effectively counter jungle to get ahead, Nunu cannot out fight or out gank any of a dozen more popular jungle picks, and lowered dragon value makes objective control with Consume less crucial. All that adds up to Nunu only being okay in a fast push team, and even then one small mistake turns Nunu from controlling the pace of the game to dragging his team to the bottom along with him. We can only hope that our favorite teams will finally get the message, Nunu is simply not up to par. .